BBrainOutput

CodeLlama 34B vs StarCoder2 15B

Size, context window, license, approximate VRAM and the minimum local hardware each model needs — computed from our catalog and compatibility engine, not benchmarks.

CodeLlama 34BStarCoder2 15B
Parameters34B15B
Context window16K tokens16K tokens
LicenseLlama Community LicenseBigCode OpenRAIL-M
~VRAM @ 4-bit (Q4_K_M)~21 GB~10 GB
~VRAM @ 8-bit (Q8_0)~37 GB~17 GB
Minimum deviceNVIDIA GeForce RTX 3090NVIDIA GeForce RTX 3060 12GB
Recommended deviceSupermicro 8x H100 SuperServerSupermicro 8x H100 SuperServer
DeploymentHybridLocal / on-prem
CapabilitiesCodeCode

Highlighted cells mark the lighter / longer / more permissive side per row, for local deployment. Informational rows have no winner.

Bottom line

StarCoder2 15B (~15B) is lighter than CodeLlama 34B (~34B), so it runs on more modest hardware, while CodeLlama 34B trades a larger footprint for more capacity. At 4-bit, StarCoder2 15B needs about 10GB versus ~21GB, a meaningful gap when choosing a GPU. Both target a 16K context window. Minimum viable hardware differs: CodeLlama 34B starts on a NVIDIA GeForce RTX 3090, StarCoder2 15B on a NVIDIA GeForce RTX 3060 12GB. Figures are approximate working-set estimates, not benchmarks — verify the exact release before committing hardware.

Pick CodeLlama 34B if…

Pick CodeLlama 34B if you have the memory to spare and want the larger model, or your focus is coding.

Pick StarCoder2 15B if…

Pick StarCoder2 15B if you want the lighter footprint and cheaper hardware, or your focus is coding.

Full profile
CodeLlama 34B

A 24GB+ card (RTX 3090/4090) or 32GB+ Mac at 4-bit. The largest CodeLlama for a single box.

Full profile
StarCoder2 15B

16GB+ GPUs at 4-bit. The largest StarCoder2 for stronger completion on one card.

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